Case Study · Mental Health

Cerebloom

A responsive mental health app designed to lower the barrier to daily wellness habits, taken from first pen-and-paper sketches to a polished, high-fidelity interactive prototype.

Role UX/UI Designer
Scope Concept → hi-fi prototype
Tools Figma · Pen & Paper
Platform Responsive web & mobile
The Project

Designing calm into a crowded category.

Mental health apps face a paradox: the people who need them most are often the least equipped, emotionally and cognitively, to navigate a busy, gamified, notification-heavy interface. Cerebloom was my exploration of the opposite approach: an experience that feels like exhaling.

I owned the process end-to-end, from initial concept sketches on paper, through wireframes and iterations in Figma, to a fully interactive high-fidelity prototype. The result is a responsive app built around gentle habit formation, soft visual language, and interfaces that never rush the user.

The Process

Research-driven, tested, iterated.

3
Remote user interviews, ages 20–50
6
Usability testing participants, 3 core tasks each
4
Affinity map categories, prioritized with Nielsen heuristics
20+
Hi-fi screens across onboarding, tracking, and therapy search
Full Deep-Dive

Read the Complete Case Study

The whole journey: user research, personas, card sorting, wireframes, usability testing, accessibility decisions, and final designs.

Try It Yourself

The best way to judge a prototype is to use it.

Explore the full interactive Cerebloom prototype in Figma: every screen, every flow, exactly as a user would experience it.

Launch the Prototype
Next Project

LAVI

Health literacy in your first language.